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Android View事件分发机制
阅读量:6313 次
发布时间:2019-06-22

本文共 18673 字,大约阅读时间需要 62 分钟。

作为程序猿,最不想 看的但是也不得不去看的就是源码!所谓知其然也要知其所以然,神秘的大佬曾经说过进阶的方法就是READ THE FUCKING CODE

认识MotionEvent

负责集中处理所有类型设备的输入事件.我们对屏幕的点击,滑动,抬起等一系的动作都是由一个一个MotionEvent对象组成的。

主要事件类型

  • ACTION_DOWN 手机初次触摸到屏幕事件
  • ACTION_MOVE 手机在屏幕上滑动时触发,会回调多次
  • ACTION_UP 手指离开屏幕时触发

主要方法

  • getAction() 获取事件类型
  • getX() 获取触摸点在当前View的X轴坐标
  • getY() 获得触摸点在当前 View 的 Y 轴坐标
  • getRawX() 获得触摸点在整个屏幕的 X 轴坐标
  • getRawY() 获得触摸点在整个屏幕的 Y 轴坐标

上面这些是基本操作.下面我们来看一个小东西:

class MainActivity : AppCompatActivity() {    override fun onCreate(savedInstanceState: Bundle?) {        super.onCreate(savedInstanceState)        setContentView(R.layout.activity_main)        btn_test.setOnTouchListener { v, event ->            when (event.action) {                MotionEvent.ACTION_DOWN -> {                    Log.e("xfhy", "ACTION_DOWN")                }                MotionEvent.ACTION_MOVE -> {                    Log.e("xfhy", "ACTION_MOVE")                }                MotionEvent.ACTION_UP -> {                    Log.e("xfhy", "ACTION_UP")                }                else -> {                }            }            //返回false            false        }        btn_test.setOnClickListener {            Log.e("xfhy", "点击事件")        }    }}复制代码

最后执行结果是

2018-10-15 17:51:19.766 9257-9257/com.xfhy.clickdemo E/xfhy: ACTION_DOWN2018-10-15 17:51:19.785 9257-9257/com.xfhy.clickdemo E/xfhy: ACTION_MOVE2018-10-15 17:51:19.844 9257-9257/com.xfhy.clickdemo E/xfhy: ACTION_MOVE2018-10-15 17:51:19.844 9257-9257/com.xfhy.clickdemo E/xfhy: ACTION_UP2018-10-15 17:51:19.848 9257-9257/com.xfhy.clickdemo E/xfhy: 点击事件复制代码

onClick()是在ACTION_UP之后才调用的. 至于为什么,稍后会给出解释(源码就是这样写的).

MotionEvent事件分发

当一个MotionEvent产生后,需要分发给一个具体的View,去消化处理.我们需要去了解这个分发的过程.

下面有几个重要的方法,简单介绍一下:

  • public boolean dispatchTouchEvent(MotionEvent event) 事件的分发.对于一个根ViewGroup来说,发生点击事件首先调用dispatchTouchEvent()
  • public boolean onInterceptTouchEvent(MotionEvent ev) 事件拦截.如果这个ViewGroup的onIterceptTouchEvent返回true就表示它要拦截当前事件,接着这个ViewGroup的onTouchEvent就会被调用.如果onIterceptTouchEvent返回false,那么就会继续向下调用子View的dispatchTouchEvent方法.一旦一个元素拦截了某事件,那么一个事件序列里面后续的Move,Down事件都会交给它处理.并且它的onInterceptTouchEvent不会再调用.
  • public boolean onTouchEvent(MotionEvent ev) 事件处理.View的默认实现会在onTouchEvent里面把touch事件解析成Click之类的事件.View的onTouchEvent默认都会消耗事件,除非它的clickable和longClickable都是false(不可点击),但是enable属性不会影响.
  • 点击事件传递顺序 Activity -> Window -> View

下面是View事件分发流程图:

现在,我们队View的事件分发有了一个大致的了解.

上面的三个方法可以用以下伪代码来表示其关系:

public boolean dispatchTouchEvent(MotionEvent ev) {        boolean consume = false;//事件是否被消费        if (onInterceptTouchEvent(ev)){
//调用onInterceptTouchEvent判断是否拦截事件 consume = onTouchEvent(ev);//如果拦截则调用自身的onTouchEvent方法 }else{ consume = child.dispatchTouchEvent(ev);//不拦截调用子View的dispatchTouchEvent方法 } return consume;//返回值表示事件是否被消费,true事件终止,false调用父View的onTouchEvent方法 }复制代码

通过上面的介绍,差不多简单了解了事件的传递机制.下面我们来看看源码:

源码分析

事件从最先到达Activity,我们来看一下Activity的dispatchTouchEvent()

public boolean dispatchTouchEvent(MotionEvent ev) {    if (ev.getAction() == MotionEvent.ACTION_DOWN) {        //一个空方法,一般用于开发者想监听某个点击事件的开始        onUserInteraction();    }    //交给Window去分发    if (getWindow().superDispatchTouchEvent(ev)) {        return true;    }        //如果没人处理这个事件,那么当前Activity去处理    return onTouchEvent(ev);}复制代码

上面是getWindow().superDispatchTouchEvent(ev).交给Window去分发事件. 然后Window只有一个实现类PhoneWindow,其实最后就是调用的PhoneWindow中的superDispatchTouchEvent(ev).

### PhoneWindow部分代码private DecorView mDecor;@Overridepublic boolean superDispatchTouchEvent(MotionEvent event) {    return mDecor.superDispatchTouchEvent(event);}复制代码

咦,,看到没有,其实是通过顶级View--DecorView去分发事件,嗯,很合乎常理.从上往下分配任务.

下面是DecorView的代码

public boolean superDispatchTouchEvent(MotionEvent event) {        return super.dispatchTouchEvent(event);    }复制代码

再跟进super.dispatchTouchEvent(event);,就来到了ViewGroup(显然,DecorView是ViewGroup).

public boolean dispatchTouchEvent(MotionEvent ev) {        boolean handled = false;        // 判断当前View是否没被遮盖住 如果是遮盖住了,则不进行事件分发        if (onFilterTouchEventForSecurity(ev)) {            final int action = ev.getAction();            final int actionMasked = action & MotionEvent.ACTION_MASK;            //处理初次的按下事件            if (actionMasked == MotionEvent.ACTION_DOWN) {                // Throw away all previous state when starting a new touch gesture.                // The framework may have dropped the up or cancel event for the previous                // gesture                // due to an app switch, ANR, or some other state change.                //在开始新的触摸手势时丢弃所有先前的状态。                cancelAndClearTouchTargets(ev);                //重置所有触摸状态以准备新周期。                resetTouchState();            }            //检测拦截            final boolean intercepted;            //事件是按下            if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) {                //判断是否禁止拦截   当子View调用requestDisallowInterceptTouchEvent(true)之后,这里的disallowIntercept就是true->禁止拦截  因为子类想接收这个事件并处理自己的逻辑                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;                if (!disallowIntercept) {  //子类没有禁止拦截                       //是否需要拦截事件   子类可以实现onInterceptTouchEvent()去很轻松的实现事件拦截                    intercepted = onInterceptTouchEvent(ev);                    ev.setAction(action); // restore action in case it was changed                } else {                    intercepted = false;                }            } else {                // There are no touch targets and this action is not an initial down                // so this view group continues to intercept touches.                intercepted = true;            }            //检查是否已经被取消了            final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL;            // Update list of touch targets for pointer down, if needed.            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;            TouchTarget newTouchTarget = null;            boolean alreadyDispatchedToNewTouchTarget = false;            //如果没被取消 && 没有被拦截            if (!canceled && !intercepted) {                if (actionMasked == MotionEvent.ACTION_DOWN                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {                    final int actionIndex = ev.getActionIndex(); // always 0 for down                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS;                    final int childrenCount = mChildrenCount;                    if (newTouchTarget == null && childrenCount != 0) {                        final float x = ev.getX(actionIndex);                        final float y = ev.getY(actionIndex);                        // Find a child that can receive the event.                        // Scan children from front to back.                        final ArrayList
preorderedList = buildTouchDispatchChildList(); final boolean customOrder = preorderedList == null && isChildrenDrawingOrderEnabled(); final View[] children = mChildren; for (int i = childrenCount - 1; i >= 0; i--) { final int childIndex = getAndVerifyPreorderedIndex(childrenCount, i, customOrder); final View child = getAndVerifyPreorderedView(preorderedList, children, childIndex); // If there is a view that has accessibility focus we want it // to get the event first and if not handled we will perform a // normal dispatch. We may do a double iteration but this is // safer given the timeframe. if (childWithAccessibilityFocus != null) { if (childWithAccessibilityFocus != child) { continue; } childWithAccessibilityFocus = null; i = childrenCount - 1; } // a.如果View不可见并且没有播放动画 // b.点击事件的坐标落在View的范围内 // 满足a或者b则不分发事件给这个view if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { ev.setTargetAccessibilityFocus(false); continue; } newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { //子View已经接收触摸事件在自己的范围内,则直接跳出循环,将事件给它自己处理. // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); //这里实际上是去调用child的dispatchTouchEvent(event);->子类去分发事件. //ps: ViewGroup才能分发事件,View不能分发. if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { //子类想自己接收该事件(在自己的范围内) // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); if (preorderedList != null) { // childIndex points into presorted list, find original index for (int j = 0; j < childrenCount; j++) { if (children[childIndex] == mChildren[j]) { mLastTouchDownIndex = j; break; } } } else { mLastTouchDownIndex = childIndex; } mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); //将child赋值给mFirstTouchTarget newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; //如果某个child处理了事件,那么就不用继续循环了,直接跳出循环. break; } // The accessibility focus didn't handle the event, so clear // the flag and do a normal dispatch to all children. ev.setTargetAccessibilityFocus(false); } if (preorderedList != null) preorderedList.clear(); } if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } } } // Dispatch to touch targets. if (mFirstTouchTarget == null) { //没有child接收该事件,则调用super.dispatchTouchEvent(event); 将该事件交给View去处理 // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } return handled; } //在ViewGroup中,比View多了一个方法—onInterceptTouchEvent()方法,这个是干嘛用的呢,是用来进行事件拦截的,如果被拦截,事件就不会往下传递了,不拦截则继续。 //子类可以去实现这个方法,然后就可以轻松的拦截事件啦. public boolean onInterceptTouchEvent(MotionEvent ev) { if (ev.isFromSource(InputDevice.SOURCE_MOUSE) && ev.getAction() == MotionEvent.ACTION_DOWN && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY) && isOnScrollbarThumb(ev.getX(), ev.getY())) { return true; } return false; } /* 是否能收到事件: 如果可见或者没有播放动画 */ private static boolean canViewReceivePointerEvents(@NonNull View child) { return (child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null; }复制代码

上面是ViewGroup的分发事件源码,只抽取了源码的部分,关键部分加入了注释.

结论

ViewGroup会遍历所有子View去寻找能够处理点击事件的子View(可见,没有播放动画,点击事件坐标落在子View内部)最终调用子View的dispatchTouchEvent方法处理事件

当子View处理了事件则mFirstTouchTarget 被赋值,并终止子View的遍历。

如果ViewGroup并没有子View或者子View处理了事件,但是子View的dispatchTouchEvent返回了false(一般是子View的onTouchEvent方法返回false)那么ViewGroup会去处理这个事件(本质调用View的dispatchTouchEvent去处理)


下面来看一下View的dispatchTouchEvent()

public boolean dispatchTouchEvent(MotionEvent event) {        ...        boolean result = false;        //如果窗口没有被遮盖        if (onFilterTouchEventForSecurity(event)) {            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {                result = true;            }            //noinspection SimplifiableIfStatement            //监听事件            ListenerInfo li = mListenerInfo;            //这里的li.mOnTouchListener.onTouch(this, event)是有返回值的,如果是返回了true,那么result就是true了.  相当于处理了触摸事件            if (li != null && li.mOnTouchListener != null                    && (mViewFlags & ENABLED_MASK) == ENABLED                    && li.mOnTouchListener.onTouch(this, event)) {                result = true;            }                        //result为false时调用自己的onTouchEvent()去处理该事件.            if (!result && onTouchEvent(event)) {                result = true;            }        }        ...        return result;    }复制代码

从上面的代码中可以看出,如果设置了OnTouchListener并且onTouch方法返回了true,那么onTouchEvent不会被调用。

我们来看看onTouchEvent()方法

public boolean onTouchEvent(MotionEvent event) {        final float x = event.getX();        final float y = event.getY();        final int viewFlags = mViewFlags;        final int action = event.getAction();        //CLICKABLE和LONG_CLICKABLE任何一个都可以消费该事件        //TextView默认是clickable是false,Button默认是true        //设置setOnClickListener()时会将clickable置为true        //设置setOnLongClickListener()时会将longClickable置为true        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;        //即使View被设置成了不可用(setEnable(false)->DISABLED),但它还是可以消费点击事件        if ((viewFlags & ENABLED_MASK) == DISABLED) {            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {                setPressed(false);            }            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;            // A disabled view that is clickable still consumes the touch            // events, it just doesn't respond to them.            return clickable;        }        if (mTouchDelegate != null) {            if (mTouchDelegate.onTouchEvent(event)) {                return true;            }        }        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {            switch (action) {                case MotionEvent.ACTION_UP:                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;                    if ((viewFlags & TOOLTIP) == TOOLTIP) {                        handleTooltipUp();                    }                    if (!clickable) {                        removeTapCallback();                        removeLongPressCallback();                        mInContextButtonPress = false;                        mHasPerformedLongPress = false;                        mIgnoreNextUpEvent = false;                        break;                    }                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {                        // take focus if we don't have it already and we should in                        // touch mode.                        boolean focusTaken = false;                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {                            focusTaken = requestFocus();                        }                        if (prepressed) {                            // The button is being released before we actually                            // showed it as pressed.  Make it show the pressed                            // state now (before scheduling the click) to ensure                            // the user sees it.                            setPressed(true, x, y);                        }                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {                            // This is a tap, so remove the longpress check                            removeLongPressCallback();                            // Only perform take click actions if we were in the pressed state                            if (!focusTaken) {                                // Use a Runnable and post this rather than calling                                // performClick directly. This lets other visual state                                // of the view update before click actions start.                                if (mPerformClick == null) {                                    mPerformClick = new PerformClick();                                }                                if (!post(mPerformClick)) {                                    //在ACTION_UP 方法发生时,会触发performClick()方法.                                    performClick();                                }                            }                        }                    ....                    }                    mIgnoreNextUpEvent = false;                    break;                ....            }            return true;        }        return false;    }复制代码
public boolean performClick() {    final boolean result;    final ListenerInfo li = mListenerInfo;    if (li != null && li.mOnClickListener != null) {        playSoundEffect(SoundEffectConstants.CLICK);        //回调点击事件        li.mOnClickListener.onClick(this);        result = true;    } else {        result = false;    }    sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);    return result;}复制代码

所以,回调点击事件是在事件的最后Action_up中才去调用的.这也就解释了上面的demo中的最后才会调用回调点击事件的方法.

简单分析了一下View事件分发.希望能帮到大家.

转载地址:http://xbexa.baihongyu.com/

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